With work experience over 23 years, this person is now working at Lucasfilm Animation as a Director. Steve received his education from 1987 to 1990 at the California Institute of the Arts. This expert lives in San Francisco, California. To contact Steve, you can search for their phone or email address or find full information by requesting access to the professional's further details.
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Stephen Lee
Last updated Jun 20, 2024
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Workplace
Colleagues
Work History
Senior Animator/ Senior Storyboard-Cinematic Artist
Presidio in San Francisco, CA.
Storyboard-Cinematic-Animator artist at Lucas Arts.
Projects that I'd completed:
STAR WARS: The Forced Unleashed 1
STAR WARS: The Forced Unleashed 2
STAR WARS Kinect for XBOX 360.
Apr 2006 — Apr 2013
Senior Animator/Senior Storyboard Artist
Foster City, California
I was hired as a Senior Animator at SCEA on the first Jet Li game (Rise To Honor). On the sequel, I was hired as a Storyboard Artist and Animator.
Apr 2002 — Mar 2006
Senior Animator
Presidio in San Francisco, CA.
In between my break at Sony, I was over at The Orphanage for a short stint animating on the feature film "Sky Captain and The World of Tomorrow."
Apr 2004 — May 2004
Senior Animator/ Lead Animator
Palo Alto, California
Senior Animator in the Feature Effects dept. "C.A.F.E" animating on commercials and feature film.
Also provided Storyboards for several interactive projects.
Sep 1999 — Apr 2002
Animation Director
San Francisco Bay Area
I was hired as a Director for my experience in 2D animation. Our projects was doing cartoon shorts for the ABC Family channel.
Jul 1999 — Sep 1999
Character Animator/Storyboard Artist
I was hired as a CG Animator to work on feature films. I was also used as a Storyboard artist.
Jun 1996 — Jul 1999
Character Designer/ Animation Director
Redmond, Washington
Provide and design new content and IP. Director over animation projects.
Nov 1994 — May 1996
Character Animator
San Francisco Bay Area
My first job right out of College. I started out as an Asst. Animator. During this time, all Animation was 2D. I left there as an Animation Director. It was a great time during the early yea...
May 1990 — Oct 1994
Education
1987 — 1990
Occupations
Executive
Director
Artist
Animator
Operations Manager
Skills
Cinematics
Character Animation
Maya
Autodesk MotionBuilder
Visual Effects
Computer Animation
Facial Animation
Video Games
Pre-visualization
Photoshop
Unreal Matinee
Comic Book Illustration
Storyboarding
Motion Builder
Game Development
Traditional Animation
Film
Computer Games
Animation
Animation Direction
Computer Graphics
Character Designs