Kurt Klockau

Lead Environment Artist

Kurt Klockau has been a Lead Environment Artist in Supergenius Studio since 2020. Additionally, this professional has professional experience at more than ten companies in the related field. Kurt has a total work experience of 19+ years. Kurt Klockau studied at the California State University, Northridge from 1999 to 2002. Today the person lives in San Diego, California region. Find this person's current phone and email through our search.
Name variants:
Curt Klockau
Last updated May 09, 2024

Contact Information

Last Update
Jul 10, 2022
Email
kk**@gmail.com
Location
San Diego, CA

Workplace

Supergenius Studio
Lead Environment Artist

Oregon City, OR

Industry

Computer Games

Work History

Lead Environment Artist

Oregon City, OR
from Jan 2020

Artist Iii

6601 Bermuda Rd, Las Vegas, NV 89119
Create motion graphics and animations in After Effects as well as 3d models and textures for various game assets using Maya, After Effects, Photoshop, Zbrush and Unity.
Apr 2016 — Nov 2016

Lead Texture Artist

Lake Forest, CA
Create repeatable materials, weapon skins and character materials using Photoshop, Zbrush, Substance Designer, Substance Painter, and Quixel Suite. Currently working in Cryengine.
Oct 2013 — Apr 2016

Lead Artist

Redwood City, CA
Oct 1, 2007 — Oct 1, 2013

Co-Founder and Artist

Co founder of iPhone app development company. Since our company was founded we have created the 2008 best selling iPhone app 'Koi Pond', along with 'Distant Shore', 'Name in Lights', 'The Sa...
2008 — Oct 2013

Lead Environment Artist

8928 Terman Ct, San Diego, CA 92121
May 1, 2005 — Oct 1, 2007

Senior Environment Artist

Mortal Kombat: Shaolin Monks Modeled, textured and lit levels in 3DS Max, worked with a small team to develop two-player design strategies and setups, placed cameras for all two-player speci...
2004 — 2005

Environment Artist

Forgotten Realms: Demonstone Modeled, textured and lit levels in 3DS Max. I was also responsible for artistically placing in-game cameras, creating pre-production designs, creating props, an...
2003 — 2004

Environment Artist

T3: Rise of the Machines Modeled, textured, and lit levels in 3DSMax. I also created breakable objects and placed them within my levels.
2003 — 2003

Contract Concept and Character Artist

Solarity (Unreleased MMO) Worked with the developers to create 2d visual development sketches for player and non-player characters. Modeled, textured and rigged characters in Maya.
2001 — 2002

Education

Occupations

IT Professional
Computer Games Professional
Artist
Computer Specialist

Skills

After Effects
Adobe Illustrator
Photoshop
Zbrush
Substance Painter
Substance Designer
Xbox 360
Quixel Suite
Maya
Texturing
Unity3D
Ps3
Mmo
Ps4
Xbox One
3D Studio Max
Storyboarding
Environment Art
Video Games
Level Design
Game Development
Xbox
World Building
Low Poly Modeling
Cinematics
Gameplay
Character Animation
Art Direction
Mobile Games
Concept Design
Animation
Characters
Uv Mapping
Terrain Sculpting
Team Leadership
Outsourcing Management
Scheduling
Hansoft
Lighting
World Machine
Scrum
Pc
Unity
Cryengine
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