We found the following information about Dan Nanni at Boss Key Productions Inc, where the professional has worked as a Lead Designer at Boss Key Productions Inc since 2014. Dan's total work experience is over 18 years, during which time they had at least 11 jobs at different companies to develop skills. Dan attended school at the The Art Institutes from 1999 to 2002. Dan has studied Italian and English. Raleigh, North Carolina is the place where the professional currently lives. You can find Dan Nanni's actual email address and phone number through our search.
Name variants:
Daniel Nanni
Last updated May 02, 2024
Contact Information
Last Update
Jul 9, 2022
Email
da**@bosskey.com, da**@yahoo.com
Location
Raleigh, NC
Company
Workplace

Lead Designer at Boss Key Productions Inc
Raleigh, NC
Industry
Computer Games, Prepackaged Software Services
Colleagues
Work History
Lead Designer at Boss Key Productions Inc
Raleigh, NC
Founded in 2014 by Cliff Bleszinski and Arjan Brussee, Boss Key Productions is a videogame development studio based in the heart of Raleigh, NC. BKP believes in an agile, no-nonsense approac...
Sep 1, 2014 — Feb 2018
Senior Designer
Focused on systems design for Battlefield: Hardline. Also worked on Battlefield 4's eSports focused spectator mode support.
Aug 2012 — Aug 2014
Lead Designer
209 Redwood Shores Pkwy, Redwood City, CA 94065
Lead the design of a multiplayer-only F2P title that was eventually cancelled.
Feb 2012 — Aug 2012
Senior Multiplayer Designer
1 Microsoft Way, Redmond, WA
Worked on multiplayer designs and concepts for a cancelled project
Focused efforts on research and prototypes while exploring new IP ideas
Researched and documented design solutions for f...
Oct 2011 — Feb 2012
Senior Multiplayer Designer
Killzone 3:
Worked on game systems and designed levels for Killzone 3 multiplayer
Levels designed: Frozen Dam, Turbine Concourse SE-6, Akmir Snowdrift, Kaznan Jungle, Mobile Factory
Weap...
Jul 2009 — Aug 2011
Story and Game Design Instructor
Sarasota, FL
Use the CryENGINE 2 and Unreal Engine 3 as learning tools in classrooms
Educate students on creating and implementing story in linear, non-linear and narrative formats
Hired as an inaugur...
Jul 2007 — Jun 2009
Game Designer
1100 Glendon Ave, Los Angeles, CA 90024
Multiplayer designer working in a senior capacity on Mercenaries 2
User Interface design on Mercenaries 2
Producer duties for the multiplayer team on Mercenaries 2
Weapons, vehicles, sys...
Mar 2005 — Jul 2007
Lead Designer and Scripter
Level design
Scripting
Contributor to design documentation
Multiplayer, RPG mechanics, quest and inventory systems
Fiction and dialogue writing
Remote and on-site management of designe...
Apr 2004 — Mar 2005
Level Artist and Designer
Environment art
Level design, light scripting
Asset creation, texturing
Puzzle design, animations
PS2, Xbox, Gamecube development
Dec 2002 — Mar 2004
Intern Game Designer
111 west Monroe St SUITE 500, Phoenix, AZ 85003
Paper-map design and documentation
Character dialogue
High-level design documentation
QA testing
PS2, Xbox Development
Dec 2000 — Mar 2002
Education
1999 — 2002
1996 — 1998
Occupations
Architect
Designer
IT Professional
Computer Games Professional
Computer Specialist
Skills
Game Design
Ps3
Video Games
Game Development
Xbox 360
Unreal Engine 3
Level Design
Multiplayer
Texturing
Gameplay
Game Mechanics
User Interface Design
Pc
Computer Games