Javier Perez is a qualified professional, working in Playstation main office of which is in 1107. as a Senior Material Artist since 2019. Javier Perez gained professional experience in more than 11 positions at different companies. Javier Perez went to the The Art Institute of California and got education there to 2012. San Diego, California is the area, where this person was lastly known to live. The professional's contacts can be easily accessed through SoftwareOfficial by request.
Name variants:
Javier Perez
Last updated May 25, 2024
Contact Information
Last Update
Jul 12, 2022
Email
ja**@gmail.com, jp**@redemptiongames.com
Location
San Diego, CA
Company
Workplace

Colleagues
Work History
Senior Material Artist
2207 Bridgepointe Pkwy, San Mateo, CA 94404
The Last of Us 2
from Feb 2019
Senior Environment Artist
California
Utilized UE4 to art open world environments from designer block out to final art quality.
Constructing shaders using substance designer to be used by the modeling team.
Working with progr...
Aug 2017 — Jun 2018
Freelance 3D Artist
Artist collective specializing in high quality AAA game art asset development
from Aug 2017
Environment Artist
Palomar Airport Rd, Carlsbad, CA 92011
Utilized Unity to art environments from designer block out to final art quality
Created world materials using substance designer, photoshop, and zbrush
Worked closely with tech artists to...
Feb 2016 — Jul 2017
Environment Artist
Woodland Hills, CA
Utilized Radiant to art single player environments from designer blockout to final art quality
Worked closely with designers to ensure design decisions were maintained while arting areas
...
Apr 2015 — Feb 2016
Environment Artist
Utilized the Fox Engine to sculpt, material paint, and object brush multiplayer maps.
Kept track of asset lists to ensure memory budgets were optimized for target platforms
Modeled and te...
Dec 2013 — Apr 2015
Environment Artist
251 Camarillo Ranch Rd, Camarillo, CA 93012
Built environments from designer blockout levels to final art quality.
Utilized Mari to create Albedo, Specular, Roughness and Normal maps using Zindagis physically based shaders
Utilized...
Apr 2013 — Dec 2013
Environment Artist
8928 Terman Ct, San Diego, CA 92121
Modeled, Sculpted and textured hard surface and organic assets for Planetside 2
Utilized P4win to check files in and out
Participated in development meetings such as SCRUM
Exported meshe...
Jan 2012 — Apr 2013
Environment Artist Intern
8928 Terman Ct, San Diego, CA 92121
Modeled and textured hard surface and organic assets for Planetside 2
Participated in development meetings such as SCRUM
Exported into Forgelight actor tool
Oct 2011 — Dec 2011
Education
2009 — 2012
2005 — 2009
Occupations
Artist
Entertainment Professional
Entertainer
Skills
Maya
Texturing
3D Studio Max
Video Games
Game Development
Unreal Engine 3
Environment Art
3D Modeling
Photoshop
Zbrush
Uv Mapping
Shaders
Game Design
Normal Mapping
Game Art
Art
Low Poly Modeling
Hard Surface Modeling
Digital Sculpting
High Poly Modeling
Mmo
Ps3
Unreal Editor
Max
Changing Environments
Perforce
Props
Unreal
Modeling
Environment Modeling
Texture Creation
Asset Creation
Organic Modeling
Hard Surface
Texture
Texture Artist
Unreal 3
Hansoft
Mari
Ddo
Adobe Photoshop
Unity3D
Sourcetree
Github