Ben Morgan

Associate Rigging Technical Artist

Ben Morgan has been working as a Associate Rigging Technical Artist at Bungie since 2020. Moreover, this professional has an employment history at more than 11 companies using similar skills. Ben has a total work experience of five+ years. Ben studied at the San Jose State University from 2014 to 2019. They have studied English and German. San Francisco, California is the place where this professional currently lives. You can search for this professional's phone number and email. We can also provide you additional contact information upon request.
Name variants:
Benedict Morgan, Benjamin Morgan, Bennet Morgan, Ebenezer Morgan
Last updated Jul 04, 2024

Contact Information

Last Update
Jul 12, 2022
Email
be**@yogurt-land.com
Location
San Francisco, CA
Company

Workplace

Bungie
Associate Rigging Technical Artist

Bellevue, WA

Industry

Entertainment

Work History

Associate Rigging Technical Artist

Bellevue, WA
from Apr 2020

Character Technical Director

Lead Character TD for the SCAD student game Needlepoint. Responsible for the rigging, skinning, and technical support for all characters.
Aug 2018 — May 2019

Character Technical Director

Character TD and Project Lead for the senior thesis, The Reyda Project. We aim to design, model, rig, and animate a heroine that matches modern AAA game quality.
May 2018 — May 2019

Freelance Character Td

90 Ingraham St, Brooklyn, NY 11237
Developing character rigs and animation workflows for an unannounced game project.
Apr 1, 2018 — Mar 2019

Rigging Artist, Igc

1 Blizzard Way, Irvine, CA
Rigging Artist for Blizzard In-Game Cinematics.
from Mar 2019

Character Td Intern

2255 north Ontario St, Burbank, CA 91504
Contributed skinning, rigging, and pipeline support on Spiderman PS4 and its dlc CTNS. Also assisted with the development of several pipeline tools including ones utilizing the Maya API and ...
May 2018 — Aug 2018

Technical Director

Responsible for the design and development of cross-version "picker" interfaces using the PySide and Qt.py framework for Maya. Features include pose mirroring, IK-FK matching, and parent swi...
Aug 2017 — Apr 2018

Freelance Character Td

Responsible for the rigging, skinning, and dynamics setup of characters for Kinect and Maya keyframe animation pipelines.
Oct 2017 — Nov 2017

Lead Character Td

Lead Character Technical Artist for the student horror game "The Masque". Responsible for creature, biped, and prop rigging and integration with the Unreal Engine. Developed a modular riggin...
Aug 2016 — Jun 2017

Merit Badge Instructor

1325 west Walnut Hill Ln, Irving, TX 75038
Primary instructor for the Drafting merit badge course at the Newport Sea Base summer camp. Taught traditional drafting skills as well as CAD using Sketchup.
Jun 2016 — Aug 2016

Summer Camp Instructor

Irvine, CA
UCI Gifted Student Academy (GSA) summer camp. Taught a class of 23 first to third graders animation, 3d modelling, engineering, programming, and physics.
Jul 2015 — Jul 2015

Education

2015 — 2015
2010 — 2014

Occupations

Supporting Member
Artist
Entertainment Professional
Executive
Technical Director
IT Professional
Technical Support Specialist
Team Member
Entertainer
Technical Managers
Systems Support Specialist
Support Specialists

Skills

Python
Maya
Character Rigging
Figure Drawing
3D Modeling
Maya Python Api
Sphinx
Perforce
Animation
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