Steve Theodore is a high-skilled professional, who works in Unity Technologies main office of which is in 1096. as a Senior Technical Art Manager since 2020. This person gained professional experience in more than 11 positions at different companies. Steve Theodore went to the Brown University and received education from 1989 to 1992. Seattle, Washington is the city, where the professional was lastly known to live. This professional's email address and number are accessed through this website by request.
Name variants:
Stephen Theodore
Last updated Jun 20, 2024
Contact Information
Last Update
Jul 11, 2022
Email
st**@undeadlabs.com, st**@undeadlabs.com, st**@theodox.com
Location
Seattle, WA
Company
Workplace

Colleagues
Work History
President
Helped to incorporate the Technical Artists Forum, an umbrella group which hosts websites, online chat, and community events for technical artists.
from Sep 2018
Contributing Editor and Columnist
I wrote the monthly 'Pixel Pusher' column for Game Developer for a decade. I covered the technical, social and artistic issues that face working artists in the games industry.
Nov 2003 — Jul 2013
Game Pipeline Consulting
Consulting services for game developers, particularly art tools, asset pipelines, workflow upgrades and new feature development. 15 years of industry expertise, including titles like Half-Li...
Aug 1, 2009 — Aug 1, 2010
Technical Art Director
113 Cherry St #80676, Seattle, WA 98104
Undead Labs is a Seattle, Washington-based game development studio that's on a mission to take online gaming in bold new directions. Our singular focus is to create the definitive zombie-sur...
from Mar 1, 2010
Technical Director
Bellevue, WA
Helping to develop new authoring tools for groundbreaking game content
Keeping the existing tools pipeline running efficiently
Researching new graphics tech and helping to evangelize it w...
Jan 2007 — Nov 2009
Co-Founder
Created complete art bible for a nextGen online console title. Design included 3 player races, a complete alien environment, cultural background, and product-level design goals. Built protot...
Feb 2006 — Dec 2006
Art Technical Manager
Designed the pipeline and art infrastructure for Zipper's flagship next gen project, including a world editor, character pipeline, and process automation.
Set the scope and direction for g...
Aug 2004 — Feb 2006
Research Artist
R&D work on the Granny animation middleware system
customer support and education
also did all the graphic identity work for the comapny
Mar 1, 2002 — Aug 1, 2004
Artist and Animator
Bellevue, WA
Titles: Half Life, Team Fortress Classic, Team Fortress II, Counterstrike Also: Community support, R&D
1997 — 2002
Education
Occupations
Artist
Art Manager
IT Professional
Computer Software Professional
Executive
Chairperson
Software Developers
Chief Executive
Skills
Video Games
Game Development
Maya
Animation
Xbox 360
Console
Game Design
Scripting
Character Animation
Computer Games
Gameplay
Mel
Shaders
Rigging
Python
Graphics
Ps3
Unity3D
Perforce
Computer Graphics
Mmo
Mobile Games
Level Design
Unreal Engine 3
C#
Hlsl
Computer Animation
Character Rigging
Modeling
Lighting
Game Mechanics
Casual Games
Social Games
Multiplayer
Online Gaming
Mmorpg
FAQs about Steve Theodore
What's the main profession of Steve Theodore?
This professional's job is Senior Technical Art Manager
What jobs is Steve Theodore proficient at at?
Steve Theodore is proficient at Artist and Art Manager jobs.
Where is Steve Theodore currently located?
Steve Theodore is currently located in Seattle, Washington.
What is the professional's email?
Steve Theodore's email is st**@undeadlabs.com and st**@undeadlabs.com.
Where did Steve Theodore work?
This expert worked at Unity Technologies, Technical Artists Forum.
What education does Steve Theodore have?
Steve studied at the Brown University from 1989 to 1992.
What languages does Steve Theodore speak?
Steve Theodore speaks Latin.
What is the industry that Steve Theodore worked in?
This professional works in Computer Software industry.