William Anderson
Senior Game Designer / Work Samples @ http://www.Awakengames.com/Portfolio.asp
William Anderson is a qualified expert, who works in Awaken Games main office of which is in 462. on the position of Senior Game Designer and Interactive Entertainment Development Consultant at Awaken Games since 2007. William Anderson has earned professional experience in more than 24 positions at different companies. Big Bear City, California is the area, where this professional was known to be settled. This expert's email address and phone are accessed through SoftwareOfficial on demand.
Name variants:
Wiliam Anderson,
Williem Anderson,
Bill Anderson,
Billy Anderson,
Billie Anderson,
Will Anderson,
Willie Anderson,
Willy Anderson,
Liam Anderson
Last updated Jun 25, 2024
Contact Information
Last Update
Jan 30, 2016
Location
Big Bear City, CA
Company
Awaken Games
Workplace
Senior Game Designer and Interactive Entertainment Development Consultant at Awaken Games
Work History
Senior Game Designer and Interactive Entertainment Development Consultant at Awaken Games
Big Bear City, CA
Founded in 2007 Awaken Games focus has been on providing industry consulting services to large and small game developers all over the world. With over 3 decades of game development experien...
from Apr 2007
Game Designer, Development and Game Industry Consultant
Greater Los Angeles Area
(TBA) MMO Facebook game.
Lead Level Designer on Babes vs Robots (iOS)
New business venture consultant.
from Apr 2011
Co-Owner and Senior Game Designer
Big Bear Lake, CA
Senior Game Designer on Melting Point for iOS/Android.
Aug 2011 — Dec 2012
Contract Game Play Designer/ Consultant
Game Play Design Consultant on Sony Home.
Sep 2011 — Oct 2011
Senior Game Designer/ Producer/ Industry Consultant
US Game Industry and Marketing Consultant.
Senior Game Designer Cold Energy, Xbox 360
Senior Game Designer Mumuhug Nintendo DS
Staffing Consultant.
Mar 2007 — Sep 2010
Contract Game Designer/ Development Consultant
Game Play Design Consultant.
General Development Consultant.
Jun 2010 — Jul 2010
Producer/ Assistant Producer/ Designer
I created the Game Party franchise for the Nintendo Wii, which to date has sold 5.62 million units.
Game Designer/ Level Designer Game Party 4
Producer / Game Designer on Vacation Isle: Be...
Apr 2006 — Mar 2010
Game Designer
Game Designer on Daxter for Sony PSP.
Responsible for level design.
Character A.I and Design Coordination.
Designed mini-online game system.
Nov 2004 — Mar 2005
Lead Game Designer
Lead Game Designer on Shaolin Streets.
Developed the game story and play structure.
Helped with design of combat system.
Worked with programmers on movement systems.
Designed about four...
Feb 2004 — Sep 2004
Lead Game Designer
Member of Midway’s company restructures team.
Original lead world designer Gauntlet Seven Sorrows.
Developed game structure and helped with story.
Designed the over all world structure f...
Mar 2003 — Aug 2003
Owner and Creative Director
Studio Founder.
Created the game concept for Clown Combat.
Lead Game Play and Level Designer on Clown Combat.
Designed a 3D Game Development Tool..
Studio & Project Promotion, Fund ...
Mar 2002 — Mar 2003
Contract Game and Level Designer
Worked on Army Men Sarges War, X-Box/Game Cube.
Mar 2002 — Mar 2003
Senior Game Designer
I worked for Capcom for many years, where I was senior game designer on Maximo Ghost to Glory and managed the game play design and design staff for the product.
Senior Game Designer on Maxi...
Nov 1997 — Mar 2002
Manager of Design / Producer
I joined Namco USA as Manager of Design responsible for coming up with new concepts for the company and handle the transition and staffing of the studio from PC/Sega Saturn development to So...
Mar 1996 — Sep 1997
Manager of Interactive Design
San Luis Obispo, CA
I was brought in as Manager of Interactive Design by Sherry McKenna, Lorne Lanning and venture capital group CPTV to come up with a game play system for the studios first game product Abes O...
Feb 1995 — Jun 1996
Lead Designer and Design Coordinator
I joined Alexandria, Inc. as Lead Designer on Izzy’s Quest, the mascot character game for the 1996 Olympics, published by US Gold (Now EIDOS). Later promoted to Design Coordinator of all pro...
Feb 1994 — Jun 1995
Consultant
Evaluated most of the current hand-held games on the market and consult on future trends in this area. Only a one month contract.
Jan 1995 — Jan 1995
Movie Screenplay Consultant.
Contracted to evaluate the movie script for Cutthroat Island and provide feedback.
Sep 1994 — Oct 1994
Manager of Design
Alameda, CA
I was brought in to manage game design for non-PC products for the company by the President. Was laid off with most of the staff in the department shortly after when they were bought out by...
Sep 1993 — Dec 1993
Senior Game Designer
I was the first game designer ever employed in-house by Virgin Games US and helped to build and train the design staff during the early 1990’s. I also was the design lead on Global Gladiator...
Oct 1991 — Sep 1993
Lead Game Designer/ Programmer
Help to start new game development group.
Designer/ Programmer of Dweaby's Quest.
Designer/ Programmer of Legends the Tower of Doom.
Designer/ Programmer of Legends 2 The Underworld.
Feb 1988 — Sep 1990
Lead Game Designer/ Programmer
Help Start Shareware Game Division.
Designer/ Programmer of Caves of the Trolls.
Designer/ Programmer of Sub-Wars.
Designer/ Programmer of Dungeon Quest.
Designer/ Programmer of Micro A...
Jan 1985 — Nov 1987
Designer/ Programmer and Artist
Created the Game Diamond Hunter for Atari 8-Bit.
Jan 1983 — Jul 1983
Occupations
Engineer
Game Designer
Artist
Entertainment Professional
Counselor
IT Professional
Computer Games Professional
IT Engineer
Entertainer
Advisor
Computer Specialist
Skills
Video Game Design
Video Game Development
Visio
SketchUp
ASP
HTML
Microsoft Office
Video games
PowerPoint
Project Management
Product development
Executive Producer
Video Games
Game Development
Game Design
Product Development
Xbox 360
Gameplay
Recruiting
Game Mechanics
Casual Games
3D
PS3
Level Design
Console
MMO
Mobile Games
Social Games
Computer Games
Interactive Entertainment
Scripting
PSP
FAQs about William Anderson
What's the main profession of William Anderson?
William is a Senior Game Designer / Work Samples @ http://www.Awakengames.com/Portfolio.asp.
What are the main profession of The professional?
These person's professions are Engineer and Game Designer
Where does William Anderson live?
Big Bear City, California is the place where William Anderson lives
How many companies did William Anderson work at?
William Anderson worked at 24 jobs.
What are the awards William Anderson ever received?
William received awards and these awards are: Product Awards on... * Maximo Ghost to Glory * Abe's Oddysee * Aladdin (Sega) (Over 4 Mil. Units Sold) * Cool Spot (Sega) * Global Gladiators (Sega 3rd Party Game of the Year).
Are there any professional industries, that William Anderson is connected to?
William works in Computer Games industry.
What are the skills of William Anderson?
William Anderson has skills in the following areas: Video Game Design, Video Game Development, Visio, SketchUp, ASP, HTML, Microsoft Office, Video games, PowerPoint, Project Management, and Product development.