Shawn P Bruner is a eficient professional, working in Bigbox Vr main office of which is in 77. on the position of Contract Character Technical Director since 2017. Shawn P Bruner has earned professional experience in more than seven positions at different companies. Shawn P Bruner went to the The Art Institutes and was studying from 2006 to 2009. Seattle, Washington is the city, where the professional was known to be located. The person's email address and phone number are easily accessed through this website on demand.
Name variants:
Sean Bruner
Last updated Jun 18, 2024
Contact Information
Last Update
Jul 14, 2022
Email
sh**@lakshyadigital.com, da**@gmail.com
Location
Seattle, WA
Company
Bigbox Vr
Workplace
Contract Character Technical Director
Work History
Contract Character Technical Director
Seattle, WA
I came in to support the big technical push on the current project while the company was establishing funding. Specifically, I helped troubleshoot the issues that arise in VR locomotion, and...
Dec 2017 — Feb 2018
Lead Character Artist
Bellevue, WA
Lead Character Artist
Developer of company character art pipeline ensuring adaptation to developing technological demands
Managed internal and external employees to ensure consistent high...
Oct 2016 — Oct 2017
Internal Characterartist and Zbrush Artist
Privateer Press
Contract Character Artist/Internal Character Artist
Created and posed character ZBrush models adhering to the exacting standards of provided concept art. All models met th...
Oct 2014 — Aug 2015
External Art Director
External Character Art Director (Current)
Manages a team in the development of high end AAA Character assets (height of project 500+ artists)
Supported team artistically and trained team ...
from Aug 2015
Lead Zbrush Artist- Golem Arcana
Kirkland, WA
Lead ZBrush Artist: Golem Arcana
Generated and posed hi-poly models based upon provided concept art to be used in in the production of low-poly game assets
Mentored other artists on the c...
Jul 2013 — Sep 2013
Contract Character Artist
Kirkland, WA
Shadowrun Returns:
Character Creation
I modeled and textured in-game non player characters, created gear for player characters, and generated different horn options for troll customizatio...
Feb 2013 — Jul 2013
Owner and Character Artist
This is the LLC I have been doing my contract ZBrush work through. I love to sculpt and this is generally the outlet I have to do so. I have worked with Privateer Press working on sculpts fo...
from 2009
Education
Occupations
Artist
Art Director
Designer
Production Designer
Executive
Technical Director
Design Manager
Technical Managers
Skills
Maya
Texturing
Zbrush
Photoshop
Video Games
Rigging
Digital Sculpting
3D Studio Max
Character Animation
Uv Mapping
After Effects
Art
Adobe Photoshop
Illustration
Storyboarding
Premiere
3D Modeling
Drawing
Game Design
Illustrator
Mudbox
Character Modeling
Modeling
Lighting
Level Design
Digital Painting
Dreamweaver
Unreal Engine 3
Creature Design
Mental Ray
Character
Rendering
Character Design
Concept Design
Characters
Animation
Texture Painting
Character Designs
Conceptual Art
Sculpture
Character Modelling
Indesign
Character Rigging
Low Poly Modeling
Unreal
Adobe Creative Suite
Environment Modeling
Unreal Editor
FAQs about Shawn P Bruner
What's the profession of Shawn P Bruner?
This professional's job is External Art Director
What jobs is Shawn proficient at at?
Shawn P Bruner is a professional Artist and Art Director jobs.
Where is Shawn P Bruner located?
Shawn P Bruner is located in Seattle, Washington.
What is Shawn P Bruner's email?
Shawn P Bruner's email is sh**@lakshyadigital.com and da**@gmail.com.
How many companies did Shawn P Bruner work at?
The professional worked at seven jobs.
Where has Shawn P Bruner studied?
Shawn studied at the Art Institutes from 2006 to 2009.
Are there any special industries, that Shawn P Bruner is connected to?
Shawn works in Media Production industry.
What are the skills of Shawn P Bruner?
This professional has the following skills: Maya, Texturing, Zbrush, Photoshop, Video Games, Rigging, Digital Sculpting, 3D Studio Max, Character Animation, Uv Mapping, After Effects, Art, and Adobe Photoshop.