Rob Nitsch

Owner and Founder at Nitsch Photography

Since 2007, Rob Nitsch has been working in Dreamworks Animation 184, 184. This expert is a proficient Senior Character Effects Developer with over ten years of work experience. According to Rob's CV and work profile, this professional has worked at more than 11 places with numerous backgrounds and got different skills. Rob attended school at the Academy of Art University from 1998 to 2000. Rob Nitsch can be found in Brewster, Massachusetts – where this expert currently lives. You can search for Rob's phone and email. We can also provide you with exhaustive contact information upon request.
Name variants:
Robert Nitsch
Last updated Jun 14, 2024

Contact Information

Last Update
Jun 23, 2022
Email
ro**@thenitschgroup.com, ro**@fullstopstudios.com
Location
Brewster, MA

Workplace

DreamWorks Animation
Senior Character Effects Developer

Glendale, CA

Industry

Animation, Entertainment, Entertainer/Entertainment Group

Work History

Senior Character Effects Developer

1000 Flower St, Glendale, CA 91201
Senior Character Effects Artist Puss in Boots Shot level work Senior Character Effects Developer Kung Fu Panda 2 Developed library clothing set ups for primary and secondary character...
2007 — Jun 2011

Owner and Co-Founder

A full service international wedding photography business based on beautiful Cape Cod
from 2011

Principal and Art Director

12884 Paseo Presada, Saratoga, CA 95070
from 2010

Owner and Founder at Nitsch Photography

Brewster, MA
A full service photography business based on beautiful Cape Cod
from 2010

Lead Vfx Artist

209 Redwood Shores Pkwy, Redwood City, CA 94065
FX Lead, Metal of Honor Vanguard game Developed for the PS2 and Wii platform. Created and managed the effects for in game play Advised on pipeline modification to streamline effects work...
Apr 2006 — Jun 2007

Look Development and Pipeline and Fx Lead

3582 Eastham Dr, Culver City, CA 90232
Effects Animation Supervisor, Studio wide position Designs the look and production methodology of dynamic simulations. Provides technical supervision and communicates project vision, goa...
Sep 2004 — Mar 2006

Cloth Technical Director

Cloth Department, on The Polar Express -create and clean up cloth simulations for over 30 characters
Mar 2004 — Sep 2004

Fluid and Particle Technical Director

39 Mesa St SUITE 201, San Francisco, CA 94129
Hellboy Feature film Created fire to engulf character's hand/body using Maya's Fluid simulator Wrote sprite tool which optimized render times, using the Air renderer Particle Technical D...
Oct 2003 — Mar 2004

Fx Technical Director

Burbank, CA
Matrix Revolutions - Feature Film Ran simulations and rendered falling rain Rain splashes off hard surfaces and characters. Volumetric fog, created with proprietary tools and mental ray...
Feb 2003 — Sep 2003

Special Effects Artist

Effects creation rigid body, soft body, fluid, particle, and cloth technical animation non-character animation
2001 — 2003

Internship

San Francisco, CA
Summer Internship in the Rebel Mac and Digital Matte Departments. Assisted artist in production tasks, such as creating and manipulating elements for use in their shots.
Jun 2000 — Sep 2000

Occupations

Executive
Owner
Founder
Artist
Co-Founder
Chief Executive
Founding Member

Skills

Film
Maya
Lighting
Adobe Creative Suite
Photography
Animation
Character Animation
Mental Ray
Photoshop
Lightroom
Digital Photography
Video Production
Autodesk Maya
Renderman
Realflow
Mudbox
Illustrator
Video Editing
Visual Effects
Feature Films
Special Effects
Storyboarding
Keyshot
E on Vue
Graphic Design
Video Direction
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