Since 2007, Rob Nitsch has been working in Dreamworks Animation 184, 184. This expert is a proficient Senior Character Effects Developer with over ten years of work experience. According to Rob's CV and work profile, this professional has worked at more than 11 places with numerous backgrounds and got different skills. Rob attended school at the Academy of Art University from 1998 to 2000. Rob Nitsch can be found in Brewster, Massachusetts – where this expert currently lives. You can search for Rob's phone and email. We can also provide you with exhaustive contact information upon request.
Name variants:
Robert Nitsch
Last updated Jun 14, 2024
Contact Information
Last Update
Jun 23, 2022
Email
ro**@thenitschgroup.com, ro**@fullstopstudios.com
Location
Brewster, MA
Company
Workplace

Senior Character Effects Developer
Glendale, CA
Industry
Animation, Entertainment, Entertainer/Entertainment Group
Colleagues
Work History
Senior Character Effects Developer
1000 Flower St, Glendale, CA 91201
Senior Character Effects Artist
Puss in Boots
Shot level work
Senior Character Effects Developer
Kung Fu Panda 2
Developed library clothing set ups for primary and
secondary character...
2007 — Jun 2011
Owner and Co-Founder
A full service international wedding photography business based on beautiful Cape Cod
from 2011
Owner and Founder at Nitsch Photography
Brewster, MA
A full service photography business based on beautiful Cape Cod
from 2010
Lead Vfx Artist
209 Redwood Shores Pkwy, Redwood City, CA 94065
FX Lead, Metal of Honor Vanguard game
Developed for the PS2 and Wii platform.
Created and managed the effects for in game play
Advised on pipeline modification to streamline effects work...
Apr 2006 — Jun 2007
Look Development and Pipeline and Fx Lead
3582 Eastham Dr, Culver City, CA 90232
Effects Animation Supervisor, Studio wide position
Designs the look and production methodology of dynamic simulations.
Provides technical supervision and communicates project vision,
goa...
Sep 2004 — Mar 2006
Cloth Technical Director
Cloth Department, on The Polar Express -create and clean up cloth simulations for over 30 characters
Mar 2004 — Sep 2004
Fluid and Particle Technical Director
39 Mesa St SUITE 201, San Francisco, CA 94129
Hellboy Feature film
Created fire to engulf character's hand/body using Maya's Fluid simulator
Wrote sprite tool which optimized render times, using the Air renderer
Particle Technical D...
Oct 2003 — Mar 2004
Fx Technical Director
Burbank, CA
Matrix Revolutions - Feature Film
Ran simulations and rendered falling rain
Rain splashes off hard surfaces and characters.
Volumetric fog, created with proprietary tools and
mental ray...
Feb 2003 — Sep 2003
Special Effects Artist
Effects creation
rigid body, soft body, fluid, particle, and cloth technical animation
non-character animation
2001 — 2003
Internship
San Francisco, CA
Summer Internship in the Rebel Mac and Digital Matte Departments.
Assisted artist in production tasks, such as creating and manipulating
elements for use in their shots.
Jun 2000 — Sep 2000
Education
1998 — 2000
1991 — 1995
upto
Occupations
Executive
Owner
Founder
Artist
Co-Founder
Chief Executive
Founding Member
Skills
Film
Maya
Lighting
Adobe Creative Suite
Photography
Animation
Character Animation
Mental Ray
Photoshop
Lightroom
Digital Photography
Video Production
Autodesk Maya
Renderman
Realflow
Mudbox
Illustrator
Video Editing
Visual Effects
Feature Films
Special Effects
Storyboarding
Keyshot
E on Vue
Graphic Design
Video Direction