Nate E Pendleton

Software Architect, Gliffy

Nate E Pendleton is a skilled professional, who works in Perforce Software main office of which is in 290. on the position of Software Architect, Gliffy since 2014. Nate has earned professional experience in more than eight positions at various companies. Nate E Pendleton went to the Dixie High School and got education there. Portland, Oregon is the city, where the professional was lastly known to be situated. Their e-mail and phone are accessed through SoftwareOfficial on demand.
Name variants:
Nathan Pendleton
Last updated Jun 10, 2024

Contact Information

Last Update
Jun 23, 2022
Email
n8**@gmail.com, na**@sibblingz.com
Location
Portland, OR
Company
Perforce Software

Workplace

Software Architect, Gliffy

Work History

Software Architect, Gliffy

400 north 1St Ave SUITE 200, Minneapolis, MN 55401
Responsible for coordinating the development of new feature sets, as well as leading the implementations. Designed and managed the execution of a migration strategy for our applications to a...
from Dec 2014

Tools Software Engineer

6401 Hollis St, Emeryville, CA 94608
Worked on a small team responsible for maintenance and upgrades for a suite of internal tools. Ported fourteen-year-old C++/MFC tool to an Eclipse RCP (Java/SWT) application, including setti...
Feb 2013 — Nov 2014

Senior Software Engineer

330 Primrose Ave, Burlingame, CA
Contributed to development of cross-platform ActionScript-based game platform, including resource management, startup flow, and asset distribution. Worked on both Android and iOS aspects in ...
Aug 2011 — Dec 2012

Senior Software Engineer

70 south Lake Ave SUITE 690, Pasadena, CA 91101
Developed and maintained a family of easy-to-use “virtual studio” rendering software suitable for professional use (our customers include Ford, Nissan, Honda, and many other car companies; a...
Sep 2005 — Jul 2011

Software Engineer

New York, NY
Developed flexible, data-driven Maya-centric asset exporter with support for data types including models, skeletons, skeletal and texture animations, skinning data, cutscene data, shader dat...
Mar 2001 — Jul 2004

Software Engineer

Frisco, TX
Completed UI for HBO Boxing, which featured a complex career mode. Developed UI editing tool for artists to tune look and feel of UI without programmer interaction. Began prototype work for ...
Dec 1999 — Feb 2001

Software Engineer

Worked with two other programmers on a motorcycle racing game in early development. Developed streaming system on Playstation 1 which allowed two players to be on completely opposite sides o...
Oct 1998 — Nov 1999

Software Engineer

Managed in-house test team and assisted with gameplay tuning for titles such as Warhawk, Twisted Metal, Twisted Metal 2, and Jet Moto (all for Playstation). Assisted with networking code for...
Apr 1995 — Sep 1998

Education

Occupations

IT Professional
Computer Software Professional
Architect
Software Engineer
C++ Developer
Java Developer
Linux Administrator
Software Developers
Software Developer
Systems Administrator
Computer Systems Administrator

Skills

Game Development
Video Games
Perforce
Gameplay
C++
User Interface
C#
Objective C
Mobile Applications
Java
Programming
Maya
Android
Git
Subversion
Javascript
Eclipse
Development Tools
Cross Platform Development
Game Programming
C++/Cli
.Net
Game Design
Gameplay Programming
Ios
Test Driven Development
Mobile Games
Scrum
Console
Win32 Api
Visual Studio
Xbox
Character Animation
Computer Graphics
Mobile Devices
Wpf
Unity3D
Architecture
Software Design
Game Engines
Software Engineering
Texturing
Animation
Ios Development
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