Mike Krazanowski

Computer Games

Mike Krazanowski is a skilled expert, working in Vancouver Island University as a Instructor since 2013. Mike has earned professional experience in more than 13 positions at different companies. Mike Krazanowski went to the University of Victoria and received education from 2009 to 2010. Eugene, Oregon is the area, where the professional was lastly known to be settled. Mike Krazanowski's phone and email can be easily accessed through this website by request.
Name variants:
Michael Krazanowski
Last updated Mar 22, 2024

Contact Information

Last Update
Jul 12, 2022
Email
kr**@hotmail.com
Location
Eugene, OR
Company
Vancouver Island University

Workplace

Work History

Instructor

Teaching Computer Science (periodically) ("Graphical User Interfaces (CSCI 310)", "Graphics (CSCI 405)" and "Algorithms and Data Structures (CSCI 260)")
Jan 2013 — Jun 2018

Phd Student

On hiatus to focus on real-world research... Focusing on graphics, AI, machine learning for videogames and virtual reality experiences.
from Jan 2018

Programmer

from Jun 2017

Optimization Programmer

To take legacy code and research alternative methods to optimize the problem. I work exclusively with CUDA/OpenCL and C++.
Jun 2014 — Mar 2017

Owner and Programmer

May 2000 — 2015

Graduate Student

With a focus on graphics and games. Did research relating to real-time painterly rendering. Also did some work with subdivision surfaces, depth peeling, fractal terrains (transform feedback)...
Sep 2009 — Mar 2011

Researcher and Student

My duties were to teach as a lab instructor for the computer science and engineering departments. The classes I taught were: algorithms (csc115), engineering design (engr110/111/112), graphi...
Sep 2009 — Mar 2011

Lead Programmer

576 Olive St SUITE 205, Eugene, OR 97401
2006 — Sep 2009

Senior Programmer

Dec 2005 — Sep 2009

Lead Programmer

Dec 2005 — Sep 2009

Senior Programmer

For the most of my time at Exile, I worked mainly on new technologies. Some notable achievements were: Skeletal Animation compression system (roughly 22:1) Instanced crowds and traditiona...
Jul 2001 — Jul 2005

Game Programmer, Special Effects Programmer

Jul 2001 — Jul 2005

Student

1997 — 2001

Occupations

Professor
Instructor
Pedagogue
IT Professional
Computational Scientist
Computer Games Professional
Doctor of Philosophy
Computer Scientists
Computer Specialist

Skills

Game Development
Video Games
Perforce
Opengl
Xbox 360
Ps3
Gameplay
Wii
Scripting
Graphics
Game Design
Psp
C++
Programming
Algorithms
Animation
Computer Graphics
Shaders
Python
C
Artificial Intelligence
Lua
Computer Games
C#
Software Engineering
Visual Studio
Xml
Video Game Development
Oop
Software Development
Ps2
Renderware
Scrum
Directx
Ios Development
Java
Physics
Subversion
Cross Platform Development
Windows
Opencl
Directshow
Wpf Development
Robotics
Pmp
Cuda
Parallel Algorithms
Al
Teaching Adults
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