Mike Arkin

Captain

Mike Arkin is a skilled professional, working in Pixel Bionic main office of which is in 655. on the position of Co-Founder from 2013. This person gained professional experience in more than ten positions at different companies. Mike Arkin went to the Bronx High School of Science and received education there to 1986. Frisco, Texas is the city, where this person was lastly known to be living. Their email address and phone can be accessed through this website on demand.
Name variants:
Michael Arkin
Last updated Jun 08, 2024

Contact Information

Last Update
Jul 5, 2022
Email
mi**@mikearkin.com, ma**@gci.net
Location
Frisco, TX
Company
Pixel Bionic

Workplace

Co-Founder

Work History

Co-Founder

Garden Grove, CA
www.autoduelgame.com
from Jan 2013

Captain

Greater Los Angeles Area
I own and run Big Boat Interactive a consulting and app development company located in LA. Recent clients include: Jakks Pacific InXile Mumbo Jumbo Crave Entertainment Collision Studios GTL ...
from Jan 2008

Vice President/General Manager LA office

I was the GM of Skyworks LA and the producer on the LA developed SPOG The Road. When funding became scarce, Skyworks pivoted to mobile and my team designed and developed 4 top 10 iOS games b...
Jan 2008 — Apr 2009

GM MJLA

After Zono was acquired by MumboJumbo, I stayed with the studio as GM and Executive Producer for all MJLA products. After the acquisition we shipped 13 products on 5 different console platf...
Jan 2006 — Dec 2007

CEO

In Jan 2003 I joined Zono as a production/BizDev consultant. I quickly became an owner and CEO of the company. Under my leadership we were able to save the studio from bankruptcy and compl...
Jan 2003 — Dec 2005

Executive Producer

produced lots of games
Jun 1998 — Jul 2002

Producer

Produced Battlezone
Feb 1997 — Jun 1998

Producer

In the 2 years I was at fox, i was the Producer on the very successful Die Hard Trilogy, ID4 and Alien Vs Predator.
Jan 1995 — Feb 1997

Producer

I was the producer on 2 shipped Sega CD titles and a few others that didn't make it.
1994 — 1995

Producer

I started acclaim as a tester and after testing on game I started to quickly move up until I was a producer handling 6-8 projects simultaneously. I worked on all the Simpsons games, all the...
1987 — 1994

Occupations

Military
Captain
Executive
Co-Founder
IT Professional
Computer Games Professional
Artist
Entertainment Professional
Founder
Chief Executive
Computer Specialist
Entertainer

Skills

Video Games
Console
Mmo
Iphone
Microsoft Office
Production
Entertainment
Scheduling
Budgeting
Small Business
Game Development
Mobile
Product Development
Game Design
Mobile Devices
Process Scheduler
Social Games
Beer
Animal Communication
Monetization
Zoology
Budgets
Computer Games
Extortion
Disorderly Conduct
Casual Games
Creative Direction
Game Mechanics
Gameplay
Wii
Xbox 360
Level Design
Interactive Entertainment
Ps3
Gaming
Virtual Goods
Game Programming
Unreal Engine 3
Unity3D
Multiplayer
Gaming Industry
Perforce
Video Game Production
Lua
Free To Play
Directx
Login