Since 2014, Matthew Filiault has been working in Continuum Studio based 384, 384. This expert is an experienced Character Artist with over two years of work experience. According to Matthew's CV and work profile, this person has worked at more than six places with diverse backgrounds and gained various skills. Matthew Filiault studied at the University of Central Florida from 2010 to 2012. Orlando, Florida is the place where this professional currently lives. Find this expert's actual contacts with our search.
Name variants:
Mathew Filiault,
Matthieu Filiault,
Matt Filiault,
Mat Filiault,
Matty Filiault,
Mattie Filiault
Last updated May 31, 2024
Contact Information
Workplace

Colleagues
Work History
Character Artist
421 east Robinson St, Orlando, FL 32801
3D character modeling and design
Nov 2014 — Nov 2015
3D Artist
690 Osceola Ave, Winter Park, FL 32789
3D modeler and texture artist for a canceled first-person horror game using Unreal Engine 4.
Aug 2014 — Dec 2014
Education
2010 — 2012
2007 — 2009
Occupations
Clerk
Artist
IT Professional
Computer Games Professional
Clerical Specialist
Computer Specialist
Skills
3D Modeling
Zbrush
Texturing
Sculpture
Maya
Unreal Engine 3
Digital Sculpting
Laser Scanning
3D Studio Max
Ndo2
Xnormal
Marmoset Toolbag
Character Modelling
Character Rigging
Normal Mapping
FAQs about Matthew Filiault
What's the main profession of Matthew Filiault?
Matthew is a Deli Clerk.
What jobs is Matthew a professional at?
The expert is proficient at Clerk jobs.
Where does Matthew Filiault live?
The expert lives in Orlando, Florida.
What is Matthew Filiault's email?
The professional's email is m_**@knights.ucf.edu.
Where did Matthew Filiault work?
This expert worked at Continuum Studio, Burnout Game Ventures, Llc.
What education does Matthew Filiault have?
Matthew studied at the University of Central Florida from 2010 to 2012.
What is the industry that Matthew Filiault worked in?
Matthew works in Computer Games industry.
What are professional skills of Matthew Filiault?
Matthew has skills in the following areas: 3D Modeling, Zbrush, Texturing, Sculpture, Maya, Unreal Engine 3, Digital Sculpting, Laser Scanning, 3D Studio Max, Ndo2, Xnormal, and Marmoset Toolbag.