Name variants:
Matthew Waggle,
Matthias Waggle
Last updated Jun 07, 2024
Contact Information
Workplace

Colleagues
Work History
Artist
San Bruno, CA.
Using a 3d to 2d process Creating 2d isometric art for social games.
Lots of 3d, lots of 2d painting and pixel pushing. Fun.
Dec 2011 — Sep 2012
Senior Environment Artist
America's Army 3 (PC)
Modeled and textured environment assets for the Unreal 3 engine using Maya, Photoshop and Z-brush
Created level and vehicle development pipelines along with all proc...
Jan 2008 — Jun 2009
Object Artist
Halo 3 ( X-box 360 and PC)
Modeled and textured environment assets to enhance single and multi-player maps
Created collision and physics models/ rag-dolls using the Havoc Physics Engine
Dev...
Jan 2007 — May 2007
Character Artist
Gods and Heroes (PC)
Modeled and textured various Player Character and Creature assets based on concepts provided
Weighted all character work to a standardized animation rig and checked aga...
Jan 2006 — Dec 2006
Education
Occupations
IT Professional
Computer Games Professional
Artist
Art Director
Designer
Production Designer
Computer Specialist
Design Manager
Skills
Zbrush
Maya
Mudbox
Video Games
Unreal Engine 3
Game Development
Texturing
Game Design
Environment Art
Level Design
Xbox 360
Character Animation
Game Art
Texture Painting
Uv Mapping
Storyboarding
Conceptual Art
Digital Painting
Traditional Animation
Concept Design
Art
Perforce
3D Modeling
Visual Effects