Kyle Vande Slunt

Creative Director and Principal Sound Designer

Kyle Vande Slunt has been a Audio Director at Jibo, Inc. since 2017. Furthermore, this professional has on-the-job experience at more than seven companies in the related field. Kyle has a total work experience of 13+ years. Kyle studied at the University of Wisconsin - Fox Valley to 2006. Santa Monica, California is the place where this person presently lives. You can search for this person's contacts. We can also provide you with detailed contact information upon request.
Name variants:
Kyle Slunt
Last updated May 31, 2024

Contact Information

Last Update
Jul 4, 2022
Email
ky**@gmail.com
Location
Santa Monica, CA
Company

Workplace

Jibo, Inc.
Audio Director

Industry

Consumer Electronics

Work History

Audio Director

230 Congress Street Brg, Boston, MA 02210
Providing audio direction, design, and audio tech systems design for the world's first social robot for the home.
Sep 2017 — Aug 2018

Creative Director and Principal Sound Designer

611 Cloud Ct, Round Rock, TX 78681
Leading and designing world class audio experiences. Projects: Ghost Story Games (Unannounced Title) Darksiders 3 (GunFire) Brawlhalla (Blue Mammoth) Realm Royale (Hi-Rez) Breach (QC ...
from Dec 2017

Senior Audio Designer and Audio Technician Lead

Los Angeles, CA
Working on the behemoth that is League of Legends - one of my all time favorite gaming experiences. Creator and Owner of Sound/Voice/Music design for new champions on Champion Team Overse...
Mar 2014 — Oct 2017

Audio Designer

Audio Designer on unannounced Next-Gen title Audio Designer on Saints Row 4 Lead Audio Designer Saints Row: The Third DLC Audio Designer on Saints Row: The Third Audio Designer on inSAN...
Oct 2009 — Mar 2014

Composer, Electronic Music Programmer, Performer

“one of Minneapolis’s most unique electronic acts.” – City Pages “an immersive, multi-sensory aesthetic experience” – Twin Cities Daily Planet “equal parts edit pop and rave-up…definitely de...
Jul 2006 — Oct 2010

Sound Designer and Composer and Mixer

10 south 5Th St, Minneapolis, MN 55402
http://www.bwn-music.com/ Internship turned contractor for one of the best post production houses in the Twin Cities.
Feb 2007 — Nov 2007

Owner and Principal Audio Designer

Standingwave is the name I work under while doing freelance sound design work. https://soundcloud.com/standingwave My soundcloud page featuring my "Sound Design a Day" project started in May...
from Feb 2005

Occupations

Artist
Creative Director
Sound Engineer
Professor
School Principal
Executive
Director
IT Professional
Computer Games Professional
Art Director
Sound Artist
School Administrator
Educational Manager
Operations Manager
Computer Specialist

Skills

Sound Design
Sound
Audio Editing
Video Games
Field Recording
Game Development
Composition
Recording
Wwise
Xbox 360
Foley
Pro Tools
Ps3
Post Production
Music Production
Game Design
Dialogue Editing
Hansoft
Reaper
Game Audio
Perforce
Film Scoring
Fmod
Sound Forge
Cinematics
Mixer
Console
Xbox
Sound Effects
Computer Games
Audio Recording
Video Post Production
Max

FAQs about Kyle Vande Slunt

What is the main profession of Kyle Vande Slunt?

Kyle Vande Slunt is a Creative Director and Principal Sound Designer.

What jobs is Kyle a professional at?

Kyle Vande Slunt is proficient at Artist and Creative Director jobs.

Where is Kyle Vande Slunt currently located?

Kyle Vande Slunt is currently located in Santa Monica, California.

Does Kyle have the email address?

ky**@gmail.com is Kyle Vande Slunt's email address.

How many companies did Kyle Vande Slunt work at?

The professional worked at seven jobs.

Where has Kyle Vande Slunt studied?

Kyle studied at the University of Wisconsin - Fox Valley to 2006.

Are there any industries Kyle Vande Slunt works in?

Kyle works in Computer Games industry.

Are there any professional skills, that Kyle Vande Slunt has?

This professional has such skills as Sound Design, Sound, Audio Editing, Video Games, Field Recording, Game Development, Composition, Recording, Wwise, Xbox 360, Foley, Pro Tools, Ps3, and Post Production.
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