Jeff Dee

Owner and Partner

Jeff Dee is a high-skilled professional, that works in Midnight Studios, Inc main office of which is in 2372. as a Lead Game Designer from 2018. This person gained professional experience in more than 19 positions at different companies. Jeff Dee went to the Cary Grove High School and received education. Pflugerville, Texas is the city, where this professional was lastly known to live. Jeff's phone and email can be easily accessed through SoftwareOfficial by request.
Name variants:
Geoffrey Dee, Jefferson Dee, Jeffrey Dee
Last updated May 24, 2024

Contact Information

Last Update
Jul 1, 2022
Email
un**@prismnet.com, an**@prismnet.com
Location
Pflugerville, TX
Company
Midnight Studios, Inc.

Workplace

Lead Game Designer

Work History

Lead Game Designer

1611 Chisholm Trail Cv SUITE 650, Round Rock, TX 78681
from Mar 2018

President

Texas
Feb 2009 — Jul 2011

Owner and Partner

from May 2010

Lead Game Designer

Austin, TX
Hired as Lead Designer on The Sims Castaway Stories.
Feb 2007 — Feb 2009

Publisher

I write, illustrate, and publish tabletop board and role-playing games.
Jan 2001 — Feb 2009

Concept Artist

4000 Warner Blvd, Burbank, CA 91522
Created concept art for "The Golden Compass" film.
Sep 2004 — Dec 2004

Director of Development

Directed Ashen Empires, a massively multiplayer online fantasy RPG. Responsible for the game's creative vision, and maintaining the design document. Worked with the writers, designers, artis...
Dec 2003 — Jul 2004

Lead Designer

Lead Designer on Dransik, a massively multiplayer online fantasy RPG.
2002 — 2003

Game Designer

294 Washington Street Pl, Boston, MA 02136
Designed "ToyBox", a collectible game to be played by 6-10 year olds on Zippity's online entertainment site.
2000 — 2000

Senior Artist and Game Designer

Created 2D and 3D art for "Dawn of War" and "Master of Magic 2", including all terrain textures and most of the character designs. Lead designer for "Robot Wars". Designed multi-player scena...
1996 — 1998

Game Designer

30 west 18Th St, New York, NY 10003
Designed scenarios and campaign structure for the game "This Means War" from Starjammer Studios.
1994 — 1996

Art Director

Responsible for the supervision of artists and the creation of 2D art for several Simtex computer games including "Master of Orion", 1830 and "Master of Magic."
1994 — 1995

Contract Artist

Created artwork for "Blake Stone"
1994 — 1994

Artist

Bitmapped and tile graphics
1991 — 1993

Senior Artist and Art Director

Created art for Times of Lore, Ultima VI, Martian Dreams, Savage Empire, and Wing Commander II. Responsible for artistic direction and artist supervision on Ultima VII.
1990 — 1993

Contract Artist

Created artwork for "Ultima Underworld II"
1993 — 1993

Illustrator

Created art for First Comics, DC comics, Now Comics and other publishers. Created paper game illustrations for various "Star Wars" game books for West End Games.
1982 — 1989

Artist and Game Designer

Designed "Villains & Vigilantes", a superhero paper rpg. Created art for the paper rpgs "Villains & Vigilantes", "Space Opera", as well as several supplements for each of those titles and ar...
1981 — 1982

Artist

Created art for "Deities and Demigods," "Monstrous Compendium," and various "Advanced Dungeons and Dragons" paper rpg adventure books.
1979 — 1981

Occupations

Executive
Owner
Partner
Engineer
Game Designer
IT Professional
Computer Games Professional
Chairperson
Chief Executive
IT Engineer
Computer Specialist

Skills

Game Design
Video Games
Concept Design
Art
Computer Games
Illustration
Game Development
Texturing
Graphics
Illustrator
Traditional Animation
Graphic Design
Storytelling
Publishing
Mmo
Casual Games
Multiplayer
Comics
Social Games
Mobile Games
Storyboarding
Concept Art
Character Animation
Animation
Maya
Books
Adobe Illustrator
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