Jeff Dee is a high-skilled professional, that works in Midnight Studios, Inc main office of which is in 2372. as a Lead Game Designer from 2018. This person gained professional experience in more than 19 positions at different companies. Jeff Dee went to the Cary Grove High School and received education. Pflugerville, Texas is the city, where this professional was lastly known to live. Jeff's phone and email can be easily accessed through SoftwareOfficial by request.
Name variants:
Geoffrey Dee,
Jefferson Dee,
Jeffrey Dee
Last updated May 24, 2024
Contact Information
Last Update
Jul 1, 2022
Email
un**@prismnet.com, an**@prismnet.com
Location
Pflugerville, TX
Company
Midnight Studios, Inc.
Workplace
Lead Game Designer
Work History
Lead Game Designer
1611 Chisholm Trail Cv SUITE 650, Round Rock, TX 78681
from Mar 2018
Lead Game Designer
Austin, TX
Hired as Lead Designer on The Sims Castaway Stories.
Feb 2007 — Feb 2009
Publisher
I write, illustrate, and publish tabletop board and role-playing games.
Jan 2001 — Feb 2009
Concept Artist
4000 Warner Blvd, Burbank, CA 91522
Created concept art for "The Golden Compass" film.
Sep 2004 — Dec 2004
Director of Development
Directed Ashen Empires, a massively multiplayer online fantasy RPG. Responsible for the game's creative vision, and maintaining the design document. Worked with the writers, designers, artis...
Dec 2003 — Jul 2004
Lead Designer
Lead Designer on Dransik, a massively multiplayer online fantasy RPG.
2002 — 2003
Game Designer
294 Washington Street Pl, Boston, MA 02136
Designed "ToyBox", a collectible game to be played by 6-10 year olds on Zippity's online entertainment site.
2000 — 2000
Senior Artist and Game Designer
Created 2D and 3D art for "Dawn of War" and "Master of Magic 2", including all terrain textures and most of the character designs. Lead designer for "Robot Wars". Designed multi-player scena...
1996 — 1998
Game Designer
30 west 18Th St, New York, NY 10003
Designed scenarios and campaign structure for the game "This Means War" from Starjammer Studios.
1994 — 1996
Art Director
Responsible for the supervision of artists and the creation of 2D art for several Simtex computer games including "Master of Orion",
1830
and "Master of Magic."
1994 — 1995
Senior Artist and Art Director
Created art for Times of Lore, Ultima VI, Martian Dreams, Savage Empire, and Wing Commander II. Responsible for artistic direction and artist supervision on Ultima VII.
1990 — 1993
Illustrator
Created art for First Comics, DC comics, Now Comics and other publishers. Created paper game illustrations for various "Star Wars" game books for West End Games.
1982 — 1989
Artist and Game Designer
Designed "Villains & Vigilantes", a superhero paper rpg. Created art for the paper rpgs "Villains & Vigilantes", "Space Opera", as well as several supplements for each of those titles and ar...
1981 — 1982
Artist
Created art for "Deities and Demigods," "Monstrous Compendium," and various "Advanced Dungeons and Dragons" paper rpg adventure books.
1979 — 1981
Occupations
Executive
Owner
Partner
Engineer
Game Designer
IT Professional
Computer Games Professional
Chairperson
Chief Executive
IT Engineer
Computer Specialist
Skills
Game Design
Video Games
Concept Design
Art
Computer Games
Illustration
Game Development
Texturing
Graphics
Illustrator
Traditional Animation
Graphic Design
Storytelling
Publishing
Mmo
Casual Games
Multiplayer
Comics
Social Games
Mobile Games
Storyboarding
Concept Art
Character Animation
Animation
Maya
Books
Adobe Illustrator