Emre Ekmekci is a eficient professional, who works in Sucker Punch Productions main office of which is in 4. as a Senior Character Artist from 2017. This expert has earned professional experience in more than six positions at various companies. Emre Ekmekci went to the Academy of Art University and received education from 2012 to 2015. San Francisco, California is the area, where this person was lastly known to live. The person's phone number and email are easily accessed through SoftwareOfficial on demand.
Name variants:
Emre Ekmekci
Last updated Apr 30, 2024
Contact Information
Workplace

Senior Character Artist
Bellevue, WA
Industry
Computer Games, Motion Picture/Video Production, Gift Shops, Radio, Tv & Other Electronics Stores
Colleagues
Work History
Senior Character Artist
929 108Th Ave SUITE 200, Bellevue, WA 98004
from Jul 2017
3D Modeler and Texture Artist
101 Spear St SUITE A1, San Francisco, CA 94105
Jan 2015 — Apr 2017
3D Modeler and Concept Artist Intern
Galveston, TX
3D Modeling and character art intern. Also scripted ActionScript.
Jun 2011 — Sep 2011
Education
2012 — 2015
2008 — 2012
Occupations
IT Professional
Computer Games Professional
Artist
Computer Specialist
Skills
Modeling
Texturing
Photoshop
Conceptual Art
Maya
Zbrush
3D Studio Max
Object Oriented Design
Game Design
3D Coat
FAQs about Emre Ekmekci
What's the main profession of Emre Ekmekci?
This professional's job is Senior Character Artist
What are the profession of This professional?
These person's professions are IT Professional and Computer Games Professional
Where does Emre Ekmekci currently live?
Emre Ekmekci currently lives in San Francisco, California.
Where did Emre Ekmekci work?
Emre Ekmekci worked at Sucker Punch Productions, Ignited Artists.
What education does Emre Ekmekci have?
Emre studied at the Academy of Art University from 2012 to 2015.
Are there any industries Emre Ekmekci works in?
Emre Ekmekci works in Computer Games industry.
Are there any skills Emre Ekmekci has?
Emre has the following skills: Modeling, Texturing, Photoshop, Conceptual Art, Maya, Zbrush, 3D Studio Max, Object Oriented Design, Game Design, and 3D Coat.