Christopher Paul Bohlen

3D Artist

Christopher Paul Bohlen is a skilled expert, that works in Ai Teach U as a 3D Artist since 2016. Christopher Paul Bohlen has earned professional experience in more than seven positions at various companies. Christopher Paul Bohlen went to the Gnomon School of Visual Effects, Games+ Animation and got education from 2012 to 2012. This professional has such professional qualifications as Substance Painter: Petrol Pump Game Asset, Substance Painter Essential Training, and Zbrush: Stylized Sculpting. Pasadena, California is the city, where this professional was known to be settled. This person's phone number and email are easily accessed through this website on demand.
Name variants:
Kristopher Bohlen, Chris Bohlen, Christy Bohlen, Kit Bohlen, Kester Bohlen, Kristof Bohlen, Toph Bohlen, Topher Bohlen, Kris Bohlen, Stophel Bohlen
Last updated Jul 05, 2024

Contact Information

Last Update
Jul 11, 2022
Email
cb**@gmail.com
Location
Pasadena, CA
Company
Ai Teach U

Workplace

3D Artist

Work History

3D Artist

from Apr 1, 2016

3D Artist

131 west Green St, Pasadena, CA 91105
Advanced character rigging and skin weight painting Animate and render 3D models for production Pose characters, light, and render for packaging Retopologize CAD 3D models and convert to...
Dec 2013 — Apr 2016

3D Artist

3125 south La Cienega Blvd, Los Angeles, CA 90069
Architectural hard surface 3D modeling. UV map models when finished with modeling process. Occlusion and light baking techniques.
Oct 2015 — Dec 2015

Lead 3D Modeler and Graphic Designer

Los Angeles, CA
Create concepts for new products using 2D and 3D techniques Create die lines for packaging Design packaging for new and existing products Prepare mock-ups and presentations (packaging) f...
Nov 2014 — Jun 2015

Hard Surface Modeler

111 west Verdugo Ave, Burbank, CA 91502
Build hard surface 3D models from scratch. UV map models when finished with modeling process. Texture all models when finished with modeling and UV mapping processes (image based and hand...
Oct 2014 — Oct 2014

2D and 3D Artist Intern

Responsibilities include: Create 2D concept sketches Create 2D vector art for production Build 3D models for production
Sep 2013 — Feb 2014

Junior 3D Modeler

Responsibilities include: Build hard surface models in Maya UV map models/prep for textures Add the provided images to models Edit current models/retopologize
Jan 2013 — Mar 2013

Occupations

Artist
Entertainment Professional
Entertainer

Skills

Maya
Animation
Texturing
3D Studio Max
After Effects
Storyboarding
Character Animation
Photoshop
Modeling
Mudbox
Illustrator
3D Modeling
Uv Mapping
Zbrush
Adobe Illustrator
Character Rigging
Character Modelling
Digital Painting
Game Development
Game Art
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