Christopher Paul Bohlen is a skilled expert, that works in Ai Teach U as a 3D Artist since 2016. Christopher Paul Bohlen has earned professional experience in more than seven positions at various companies. Christopher Paul Bohlen went to the Gnomon School of Visual Effects, Games+ Animation and got education from 2012 to 2012. This professional has such professional qualifications as Substance Painter: Petrol Pump Game Asset, Substance Painter Essential Training, and Zbrush: Stylized Sculpting. Pasadena, California is the city, where this professional was known to be settled. This person's phone number and email are easily accessed through this website on demand.
Name variants:
Kristopher Bohlen,
Chris Bohlen,
Christy Bohlen,
Kit Bohlen,
Kester Bohlen,
Kristof Bohlen,
Toph Bohlen,
Topher Bohlen,
Kris Bohlen,
Stophel Bohlen
Last updated Jul 05, 2024
Contact Information
Last Update
Jul 11, 2022
Email
cb**@gmail.com
Location
Pasadena, CA
Company
Ai Teach U
Workplace
3D Artist
Work History
3D Artist
131 west Green St, Pasadena, CA 91105
Advanced character rigging and skin weight painting
Animate and render 3D models for production
Pose characters, light, and render for packaging
Retopologize CAD 3D models and convert to...
Dec 2013 — Apr 2016
3D Artist
3125 south La Cienega Blvd, Los Angeles, CA 90069
Architectural hard surface 3D modeling.
UV map models when finished with modeling process.
Occlusion and light baking techniques.
Oct 2015 — Dec 2015
Lead 3D Modeler and Graphic Designer
Los Angeles, CA
Create concepts for new products using 2D and 3D techniques
Create die lines for packaging
Design packaging for new and existing products
Prepare mock-ups and presentations (packaging) f...
Nov 2014 — Jun 2015
Hard Surface Modeler
111 west Verdugo Ave, Burbank, CA 91502
Build hard surface 3D models from scratch.
UV map models when finished with modeling process.
Texture all models when finished with modeling and UV mapping processes (image based and hand...
Oct 2014 — Oct 2014
2D and 3D Artist Intern
Responsibilities include:
Create 2D concept sketches
Create 2D vector art for production
Build 3D models for production
Sep 2013 — Feb 2014
Junior 3D Modeler
Responsibilities include:
Build hard surface models in Maya
UV map models/prep for textures
Add the provided images to models
Edit current models/retopologize
Jan 2013 — Mar 2013
Education
2008 — 2012
Occupations
Artist
Entertainment Professional
Entertainer
Skills
Maya
Animation
Texturing
3D Studio Max
After Effects
Storyboarding
Character Animation
Photoshop
Modeling
Mudbox
Illustrator
3D Modeling
Uv Mapping
Zbrush
Adobe Illustrator
Character Rigging
Character Modelling
Digital Painting
Game Development
Game Art